One of the issues everyone is dealing with is information overload. You did spend quite a bit of text trying to explain your point, but even after going over it a few times, it's still hard to figure out how to accurately respond to everything in it. Your idea of gating the player in order to ensure they have mastery of the cooking mechanics/chick before they progress could be summarised as: The idea of a pig walking and cooking is somewhat absurd, we're relying on the players to accept that and extend it to the idea of the pheonix chick being a companion and a tool. There will be a short segment at the start that explains how to cook/use the pheonix chick. This is kind of a general response to this whole thread: Long verbose ideas, laying out a script, is good for brainstorming but it doesn't put us any closer to implementing anything in-game. Right now we have: Pig arrives to cook gets an initial cooking tutorial makes more meals/gather ingredients??? gets the approval of the Fry King by cooking the perfect dish #3 is where most of the gameplay would be happening and where we need a clear direction. Obstacles that impede the pig from getting the approval of the fry king.