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Dexsoft Street Drivers

Discussion in 'General Discussion' started by JeffAU, Apr 22, 2009.

  1. JeffAU

    JeffAU

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    Hi all,

    Just wondering if anyone could lend a hand. I purchased the Street Drivers pack from....

    http://www.dexsoft-games.com/models/street.html

    ... and I'm having some trouble rigging it all up inside Unity so that the vehicles are drivable.

    If anyone who has also purchased this bundle wouldn't mind sharing a super simple Unity project which contains drivable versions of any of the cars in the pack, that would be awesome.


    Cheers


    Jeff
     
  2. theinfomercial

    theinfomercial

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    Chances are slim dude. I don't think anyone else here has those models. Sorry.
     
  3. AngryAnt

    AngryAnt

    Keyboard Operator Moderator

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  4. Charles Hinshaw

    Charles Hinshaw

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    That is ridiculous. How could you possibly know what models have been purchased by the 5365 registered members of this forum? I happen to remember the thread where Dexsoft announced that model pack -- on this forum -- and if I recall, it is several pages long with multiple people claiming to have purchased it. I don't mean to be calling you out, but I don't want the OP to read your post and think that the answer in any way reflects reality. Other people here do indeed have those models.

    JeffAU I know that there are a few people who have purchased this model pack on the forum. Take a look at some general car stuff in Unity (like AgryAnt suggested) but if there are specific questions, other users may be able to help.
     
  5. theinfomercial

    theinfomercial

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    I guessed. And I never saw that thread. Sorry.

    I'm pretty appalled by what you wrote. You could have informed me AFTER you had taken a chill pill. I might have expected that message from some random member, but not from a UT developer. Sad really.
     
  6. Charles Hinshaw

    Charles Hinshaw

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    Then Idid a bad job at expressing the tone correctly (it is a forum... it happens). I replied quickly because I didn't want an auto-alert to get the OP's attention and have the search for help abandoned.

    In any case, I've annotated my statement here:


    In any case, rereading my statement, I can see how it can be read MUCH more harshly that it was intended.
     
  7. JeffAU

    JeffAU

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    Hi all,

    Thanks for the replies.

    There are a number of great scripts out there and I don't think that part will be the problem. The issue I'm having is getting the model itself working correctly. For example, from what I can tell...the cars are not broken into pieces (roof, engine, wheels, etc) but they are one solid model. Then the 4 wheels are also included as standalone models. I'm just not sure if I should be placing the wheels on top of the car models, and placing them over the top of the wheels which are already on the main car model - I hope that makes sense. If these car models didn't have wheels as part of the main structure then it would be easier to just place the wheels in the right place - but I feel like I'll have collider issues if I try placing the wheels over the top of the model.

    Please let me know if that all sounds too confusing and I'll take some screen grabs to help explain.


    Thx


    Jeff
     
  8. theinfomercial

    theinfomercial

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    All right then. Thank you for clarifying that Charles. Sorry to stir around like that.

    Jeff, if your entire car model is one object then you'll need to go into your 3d graphics program and select each individual wheel and make those into separate objects from the car (so you would have a body object, and four wheel objects).

    As a general rule, when you have an object that needs to have certain parts of it move independently from the original object, then those parts need to be separate objects.
     
  9. Dakta

    Dakta

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    Yeah, he's right.


    You can't attach colliders as easily like that, if at all.


    BTW, looks great!
     
  10. JeffAU

    JeffAU

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    Yeah the cars look awesome but I'm struggling to get them working unfortunately.

    I'll stick at it but if anyone has already done this even for one of the cars I'd love to see it and then I'll try replicating for the other cars.

    Cheers


    Jeff
     
  11. Charles Hinshaw

    Charles Hinshaw

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    Remember that the functional components of your car doesn't have to mirror the geometry that is being rendered. WheelColliders don't have to be associated with wheel geometry and your mesh renderer could render the statue of liberty* and it could still feel and behave like a car. Likewise, your car could be rigged for bone animation for turning the wheels and they could spin through UV animation -- anything goes.


    *or anything
     
  12. Dakta

    Dakta

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    You're right, however traditional methods don't do it that way..... And most of the give examples can't do it that way out of the box.




    (Saounds like the Unity motto to me. Everything can be extended through scripting.)
     
  13. JeffAU

    JeffAU

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    I just wanted to update the forum - I've been unable to get the Dexsoft Street Driver pack working within Unity http://www.dexsoft-games.com/models/street.html

    This is of course nothing to do with Unity it's just that the pack has not been rigged up with wheel colliders or prepared as a Unity package etc and I have not yet been able to get it working myself.

    If anyone from Dexsoft reads this post I'd encourage them to take the time to bundle a Unity package with your download with the car working and I'm certain that you would get more sales. I've already purchased 2 other Dexsoft packs and their work is great however dozens and dozens of files are loaded and I have no idea what they are or which models I should be using or when. It would most likely take them only 30 mins to name the folders with 'low poly version', high poly version' etc to give us an idea of what each folder contains.

    I guess my only option now is to ask if anyone would be interested in being paid to assist in getting these car models drivable within Unity? This is however what Dexsoft should be doing - pay once and provide the package to all users rather than us all having the same issue. Anyway please let me know if anyone may be interested in assisting.

    Cheers


    Jeff
     
  14. unitarian411

    unitarian411

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    This is an old thread, but I think the problem persists.

    Dexsoft does not supply a Unity package for its lowpoly cars (they conveniently do for other models in their city bundle) - by the way their models and bundles look really good !

    So you are kind of left with trying to recobble together the scale, rotations of the models, guess at materials/shaders that fit the opaque/transparent meshes. Trivial for someone who has experience with this. But (in my mind) unnecessary duplication of work for everyone who uses their - pretty good looking - pack.

    And just to be clear - I am arguing simply for a unitypackage for the existing single/dual mesh car models not a complete wheelcollider/physics for unity car package. These meshes don't have their wheels separate and setting this up is a lot of work and depends a lot on the specific car physics scripts you use (tutorial, Edys Vehicle Physics, UnityCar etc.) so probably beyond the scope of what you can ask for @ their price !

    Perhaps Dex would find it in their heart to spend an afternoon setting the unitypackage up for this and posting it here including it in their pack ?

    If so, awesome thanks in advance !!
     
  15. JamesArndt

    JamesArndt

    Unity Technologies

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    I can rig these up for you in Unity if you like?
     
  16. peter_on

    peter_on

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