Unity | DevLog 01 | Sushi Slammers Sushi Slammers! What's old is new again! Introducing my latest project, which was one of my first projects, going to update to the latest version of Unity and release on Steam for Mac and Windows Desktops. Sushi Slammers was originally created so I could learn C# in Unity and produce an full game from start to completion. Gameplay is very simple and easy to pick up and play. Using a 'flick' or 'drag and release' mechanic, you fire your character off into other octopodes who are invading your pool, and you must clear your arena before time runs out. Only colliding octopodes of the same colour can be removed. SYNOPSIS SUSHI SLAMMERS You play a red Octopus, enjoying life in your very own inflatable pool. Unfortunately for you, Octopus invaders have infiltrated your peaceful serenity. To remove them, you can slam into the offending rascals, simply hold down the mouse on your player, aim and drag to build up power, then release the mouse to 'slam' ! Only Octopodes of the same colour will disappear when they collide. The aim of the game is to reclaim your territory, clear all the enemies from your arena before the time runs out. Obstacles and environments change as you progress through the levels, watch out for scatter bombs and teleports, sometimes they can help, other times they can be hindrance. The game is a mouse controlled single player arcade experience, vibrant and easy to pick up and play, harder to master, flicking fun for all the family !