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Device.Present suddenly Above 1000%

Discussion in 'iOS and tvOS' started by maik, Jun 1, 2013.

  1. maik

    maik

    Joined:
    Dec 4, 2011
    Posts:
    59
    Hi community,

    We are developing a game for iOS, we are using some custom shaders in the world and NGUI, playing the game for more than 10 mins and sometimes it freezes like 3-5 seconds and continue with low framerate for a few seconds, using profiler I noticed that Device.Present() goes up like crazy when the Device Freezes, but Im not doing anything special or different.
    It not always happens after 10 mins, sometimes it happens after 40 minutes! i mean...its not constant.

    Here are the images of some frames before and during the freeze, any help would be great!

    $Screen Shot 2013-05-31 at 6.38.15 PM.png $Screen Shot 2013-05-31 at 6.38.34 PM-1.png $Screen Shot 2013-05-31 at 6.39.16 PM.png