I am developing a 3d block-pushing puzzle game which, for the time being, is called "Orthot II". The goal in the game is to travel through puzzles, interacting with puzzle blocks along the way. Each puzzle is its own challenge, and can be anything that can be constructed out of basic elements, such as mazes, dodging enemies and other dangerous objects, and Sokoban-like puzzles. All of this is done, not just with 3d graphics, but with 3d elements, which apparently, is quite rare in the genre (which makes me think "worth doing"). As the title suggests, it is the second version of my first published game, "OrThought", which means I have a playable prototype (eketech.com/games/orthought.html). I have reached the project's first major milestone: The level editor for it is now complete enough to produce almost everything that will appear in the game. For now and for simplicity's sake, the editor uses the same graphics code that Orthot II will use, so I can produce useful screenshots with it: I have not decided how to go forward with the project. I am a programmer and can and will accomplish that part of the work. However, my ability to handle texturing, modeling, animation, sound, music, and interface design, is quite limited, though, in theory, better than it was in 2009 when I made OrThought. I figure that here is as good a place as any to look for a solution to the "programmer art" problem. At present, I am thinking collaboration, investment through an interested business, or crowd-funding (meaning I am not sure which approach to start with, and my assessment of the situation is greatly biased toward self). I am interested in comments and advice. I am even more interested in knowing if others are interested in the project (and what sort of interest there is in it).