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Developing for Quest on macOS 10.15?

Discussion in 'VR' started by User340, Jan 9, 2020.

  1. User340

    User340

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    Where is documentation on developing for the Oculus Quest on macOS 10.15? It'd be nice to to hear from someone that is actively doing this.
     
  2. JoeStrout

    JoeStrout

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    That's pretty specific... I've done Quest development on macOS 10.13 though. (Not upgrading until I absolutely have to... too much software I care about is going to suddenly stop working.)
     
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  3. Corysia

    Corysia

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    I'm developing on OSX 10.14.6, I haven't seen a compelling reason to upgrade yet. I can't see why 10.15 would matter, unless Unity won't run.
     
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  4. User340

    User340

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    Thanks for the responses. What are your build and player settings? I have experience with making Android builds, is it pretty much identical? How do you install directly onto the device for testing?
     
  5. Corysia

    Corysia

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    You just plug in your Quest and build. You can use the charging cable, but I'm told a 3.0 cable is better as it's faster. In my signature is an Example project that has a bunch of optimizations for the Quest that you may be interested in.

    I am trying to understand the new landscape of OpenXR and am in 2019.3 at this point, which is a whole different world it seems.