Where is documentation on developing for the Oculus Quest on macOS 10.15? It'd be nice to to hear from someone that is actively doing this.
That's pretty specific... I've done Quest development on macOS 10.13 though. (Not upgrading until I absolutely have to... too much software I care about is going to suddenly stop working.)
I'm developing on OSX 10.14.6, I haven't seen a compelling reason to upgrade yet. I can't see why 10.15 would matter, unless Unity won't run.
Thanks for the responses. What are your build and player settings? I have experience with making Android builds, is it pretty much identical? How do you install directly onto the device for testing?
You just plug in your Quest and build. You can use the charging cable, but I'm told a 3.0 cable is better as it's faster. In my signature is an Example project that has a bunch of optimizations for the Quest that you may be interested in. I am trying to understand the new landscape of OpenXR and am in 2019.3 at this point, which is a whole different world it seems.