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Develop for ios on windows using a network drive

Discussion in 'Editor & General Support' started by jackhearts, Sep 11, 2013.

  1. jackhearts

    jackhearts

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    Apr 5, 2013
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    103
    Was just wondering if it's possible to have a unity project on a network drive so I can develop on a windows machine and then switch to a mac for ios tweaking. Is it possible to switch back and forward between machines like that and just access the project via network drive without any issue?
     
  2. jackhearts

    jackhearts

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    Anyone got experience of cross-platform development like this?
     
  3. Glockenbeat

    Glockenbeat

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    Apr 24, 2012
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    You won't be able to use your project just like this since all the assets will need to be reimported any time you switch the platform.
    Instead I recommend to set up a SVN environment where both your PC as well as Mac can pull the (applicable) sources from a repo but still manage their own project. It's quite easy to set up, VisualSVN as the server on the PC, TortoiseSVN as the client on the PC and something like Cornerstone or similar on the Mac should help. That's how I set it up.

    This also has the advantage that you can basically plug in any other environment, e.g. Android.

    The process is described in its basics on this page:
    http://docs.unity3d.com/Documentation/Manual/ExternalVersionControlSystemSupport.html
     
    Last edited: Sep 13, 2013
  4. jackhearts

    jackhearts

    Joined:
    Apr 5, 2013
    Posts:
    103
    thanks, I'll check that out.