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Develop for Hololens on the Mac

Discussion in 'VR' started by barkest, Sep 5, 2017.

  1. barkest

    barkest

    Joined:
    Aug 7, 2017
    Posts:
    44
    Can I develop for Hololens using a Mac and then port the output to a windows machine?

    So not using vmware or parallels. Just dev on the Mac then use the windows machine to run

    thank you very much
     
    Last edited: Sep 5, 2017
  2. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    404
    Not really. You will be flying blind as you won't have access to the API's and such. You have to compile on a windows machine and hope for the best that you didn't have any errors. You could install a dual-boot setup and add Windows to it then you should be able to dev and deploy using the same Mac machine. Quite a few of our devs do this.
     
  3. barkest

    barkest

    Joined:
    Aug 7, 2017
    Posts:
    44
    Thank you for the reply