Can I develop for Hololens using a Mac and then port the output to a windows machine? So not using vmware or parallels. Just dev on the Mac then use the windows machine to run thank you very much
Not really. You will be flying blind as you won't have access to the API's and such. You have to compile on a windows machine and hope for the best that you didn't have any errors. You could install a dual-boot setup and add Windows to it then you should be able to dev and deploy using the same Mac machine. Quite a few of our devs do this.