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Detonator Explosion System

Discussion in 'Assets and Asset Store' started by benthroop, Jul 29, 2014.

  1. Lee7

    Lee7

    Joined:
    Feb 11, 2014
    Posts:
    136
    Thanks.

    Just to clarify, if your Detonator works fine in the editor but shows nothing when you Build, move the detonator folder to your resources folder.
     
  2. H2O_Rain

    H2O_Rain

    Joined:
    Apr 19, 2016
    Posts:
    2
    Can you help me? After importing the asset, its structured Detonator Explosion Framework/Resources/Detonator/Textures what do you mean by moving the detonator folder to the resources folder if its already there? FYI explosions render in editor but not in standalone build. The development console tells me that there are problems in the System/Detonator.cs file. Specifically lines 94, 188, 319.
    94: FillDefaultMaterials();
    188: if (!smokeAMaterial) smokeAMaterial = DefaultSmokeAMaterial();
    319: defaultSmokeAMaterial = new Material(Shader.Find("Particles/Alpha Blended"));
    It appears to be giving me a null reference exception. I'm pretty new to coding and unity, any help?
     
    Last edited: Apr 19, 2016
  3. H2O_Rain

    H2O_Rain

    Joined:
    Apr 19, 2016
    Posts:
    2
    NVM After some tinkering with the files, I finally got it to work by moving all the files in Detonator Explosion Framework to Detonator Explosion Framework/Resources/Detonator
     
  4. Quadgnim

    Quadgnim

    Joined:
    Sep 10, 2012
    Posts:
    132
    I recently upgraded from Unity 4 to 5.3.5 and I'm getting this error

    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Quadrant2/Player-8954/ShipExplosion(Clone)/Detonator-Insanity/Heatwave", Mesh asset path "Library/unity default resources" Mesh name "Plane"Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.

    I have a ship with a rigid body and mesh collider. When the ship is destroyed is spawns a Detonator-Insanity explosion. As you can see this generated an error. I'm not sure if its due to the rigidbody+mesh collider of the parent object or something with the detonator. Any suggestions or guidance are appreciated.

    Thanks
     
  5. FiveFingers

    FiveFingers

    Joined:
    Oct 15, 2009
    Posts:
    537
    Detonator no longer works on Unity 2018 because of the abandoned (old) legacy particle system.
    Do you plan to renew this package at all ?
    Do you guys know about any alternative on the Asset Store that uses the new Shuriken ?
     
  6. schmosef

    schmosef

    Joined:
    Mar 6, 2012
    Posts:
    793
  7. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    6,462
    I had a go at updating it a while ago not sure if it will still work in 2018???

     
  8. benthroop

    benthroop

    Joined:
    Jan 5, 2007
    Posts:
    95
    Hi, Detonator author here. I looked at it a few months ago and it would not be a terribly bad update. Basically there is one component that provides an interface to the particle systems. It would need to get refactored to talk to Shuriken instead of Legacy.

    The thing that stopped me from putting the time in is that I just wasn't sure anyone was still using it. If more people are interested in a Detonator 2018 update, speak up!
     
    Novack, JBR-games and schmosef like this.