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Detonator Explosion System

Discussion in 'Assets and Asset Store' started by benthroop, Jul 29, 2014.

  1. Lee7

    Lee7

    Joined:
    Feb 11, 2014
    Posts:
    136
    Thanks.

    Just to clarify, if your Detonator works fine in the editor but shows nothing when you Build, move the detonator folder to your resources folder.
     
  2. H2O_Rain

    H2O_Rain

    Joined:
    Apr 19, 2016
    Posts:
    2
    Can you help me? After importing the asset, its structured Detonator Explosion Framework/Resources/Detonator/Textures what do you mean by moving the detonator folder to the resources folder if its already there? FYI explosions render in editor but not in standalone build. The development console tells me that there are problems in the System/Detonator.cs file. Specifically lines 94, 188, 319.
    94: FillDefaultMaterials();
    188: if (!smokeAMaterial) smokeAMaterial = DefaultSmokeAMaterial();
    319: defaultSmokeAMaterial = new Material(Shader.Find("Particles/Alpha Blended"));
    It appears to be giving me a null reference exception. I'm pretty new to coding and unity, any help?
     
    Last edited: Apr 19, 2016
  3. H2O_Rain

    H2O_Rain

    Joined:
    Apr 19, 2016
    Posts:
    2
    NVM After some tinkering with the files, I finally got it to work by moving all the files in Detonator Explosion Framework to Detonator Explosion Framework/Resources/Detonator
     
  4. Quadgnim

    Quadgnim

    Joined:
    Sep 10, 2012
    Posts:
    132
    I recently upgraded from Unity 4 to 5.3.5 and I'm getting this error

    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Quadrant2/Player-8954/ShipExplosion(Clone)/Detonator-Insanity/Heatwave", Mesh asset path "Library/unity default resources" Mesh name "Plane"Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.

    I have a ship with a rigid body and mesh collider. When the ship is destroyed is spawns a Detonator-Insanity explosion. As you can see this generated an error. I'm not sure if its due to the rigidbody+mesh collider of the parent object or something with the detonator. Any suggestions or guidance are appreciated.

    Thanks