I was wondering if the new import system will support importing things like recognizing what type of texture it is important and set it to that. Example: Importing a albedo texture and a normal map. Will it be able to recognize and switch the texture type of the normal map from default to normal (Wouldn't have to hit "Fix Now" on normals) or recognize EXRs/HDRIs and set those to cubemaps? Maybe also switch normals from DirectX to OpenGL on import if someone forgot to set that correctly. Just wanted to know if that's something coming with the new import system or in the works.