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Resolved Determinism in animations

Discussion in 'DOTS Dev Blitz Day 2022 - Q&A' started by TheOtherMonarch, Dec 7, 2022.

  1. TheOtherMonarch

    TheOtherMonarch

    Joined:
    Jul 28, 2012
    Posts:
    886
    Unity is working on an animation package compatible with both ECS and MonoBehaviour. Can we expect the new animation package to allow for deterministic rollback, by replacing entities, using CopyAndReplaceEntitiesFrom?
     
    saskenergy likes this.
  2. YiboInsane

    YiboInsane

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    Jul 22, 2019
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    16
    Where do you get this information of animation package?
     
  3. TheOtherMonarch

    TheOtherMonarch

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  4. YiboInsane

    YiboInsane

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  5. philsa-unity

    philsa-unity

    Unity Technologies

    Joined:
    Aug 23, 2022
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    115
    While we cannot share much detail at this point, we intend to make the animation package deterministic as much as possible, including for use cases such as netcode rollback & prediction. You may refer to this post for cross-platform determinism in general, and this post for DOTS animation in general