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Determine the direction the screen was confined at?

Discussion in 'Cinemachine' started by Raseru, Jul 29, 2018.

  1. Raseru


    Oct 4, 2013
    I have a 2D game, when the user walks to the bottom of the screen, the UI gets in the way. I would like to flip the UI towards the top when the user is confined from the bottom.

    CameraWasDisplaced just tells me it was displaced from any direction.
    Any suggestions on how to do this? Or should I just try and manually detect it?
  2. Gregoryl


    Unity Technologies

    Dec 22, 2016
    I think you're stuck doing it manually for now.
    Raseru likes this.