Hi, @Rene-Damm could you please help with this one !? TLDR; we need a way to detect button on what device was just pressed in case player can use keyboard and gamepad at the same time ! So let's say i have a keyboard and an XBox controller. Our game has a partial controller support and we are able to navigate part of the UI using the keyboard/gamepad. If i press a keyboard button i would like to show the correct icons on screen and if i press any control on the gamepad i would want to show appropriate navigation icons on screen. So how i would detect the currently used device - e.g. if a button on the XBox controller or on the Keyboard was pressed !? We can do this with ease using InControl but have no idea how to do it properly using the new input system ! Looking into this thread, we are only able to get it working when a device is unplugged and control is moved to another device !