Let's say I have a game object with multiple colliders on it. Is there a way I can easily/efficiently check if one specific collider is hitting something? I suppose it would be possible to take the collision message and work through it to retrieve exactly where the collision occurred, and work some math through that to determine logically which collider must cave hit something. But that's a rather intensive process to go through. In fact, what I really want is to check if a specific collider is touching anything each tick. I'd like to just plug a variable with a reference to this collider, and every tick just check if that collider is touching another collider or not. Is this possible?