Search Unity

  1. Are you interested in providing feedback directly to Unity teams? Sign up to become a member of Unity Pulse, our new product feedback and research community.
    Dismiss Notice
  2. Read here for Unity's latest plans on OpenXR.
    Dismiss Notice

Resolved Detecting suitable surfaces sizes to jump on

Discussion in 'Unity MARS' started by Gareth-Tech, Mar 15, 2021.

  1. Gareth-Tech


    Jul 10, 2015
    Hi everyone,

    I've got a technical one that's challenging me a little.

    I know MARS uses a variety of conditions for proxies but the case of a navmesh and a rootmotion controlled character. How could I check to see if a surface is suitable to jump on to or down from?

    I may have just answered my own question. By adding a proxy as a "suitable surface" flag and detect that before jumping onto it?
  2. unity_andrewm


    Unity Technologies

    Jun 25, 2015
    That's what I would recommend. Dynamic detection of suitable jump surfaces tends to work better than trying to set it up as a proxy group, because then you'll get the noticable behavior of a character having to navigate to specific points to jump down