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Resolved Detecting suitable surfaces sizes to jump on

Discussion in 'Unity MARS' started by Gareth-Tech, Mar 15, 2021.

  1. Gareth-Tech

    Gareth-Tech

    Joined:
    Jul 10, 2015
    Posts:
    20
    Hi everyone,

    I've got a technical one that's challenging me a little.

    I know MARS uses a variety of conditions for proxies but the case of a navmesh and a rootmotion controlled character. How could I check to see if a surface is suitable to jump on to or down from?

    I may have just answered my own question. By adding a proxy as a "suitable surface" flag and detect that before jumping onto it?
     
  2. unity_andrewm

    unity_andrewm

    Unity Technologies

    Joined:
    Jun 25, 2015
    Posts:
    69
    That's what I would recommend. Dynamic detection of suitable jump surfaces tends to work better than trying to set it up as a proxy group, because then you'll get the noticable behavior of a character having to navigate to specific points to jump down
     
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