Hi, Im trying to use Physic2D.Linecast to detect player and I was just wondering if I were to attach this to my game background, would this help with performance Code (CSharp): playerIsHere = Physics2D.Linecast(alertStart.position, alertEnd.position, 1 <<LayerMask.NameToLayer("ThePlayer")); if(playerIsHere){ renderer.enabled = true; Invoke("KillBackground", 6f); }