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Detecting losing sight of AugmentedImage

Discussion in 'ARCore' started by Adam-Bailey, Aug 9, 2018.

  1. Adam-Bailey

    Adam-Bailey

    Joined:
    Feb 17, 2015
    Posts:
    159
    I'm currently experimenting with the AugmentedImage support in ARCore. Does anyone know how to check if an image target is currently on screen? I have an image target being recognised and anchoring a gameobject to that position, however I can't figure out how to check if a target is no longer visible and thus destroy it.

    This use case is different pages of a book, so multiple different targets appearing in the same physical space. I have tried TrackingState.Paused and TrackingState.Stopped but as far as I can tell that seems to be returning the tracking of that anchor point rather than the image target.