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Question Detecting if I entered from the sides or the Top/bottom of a square.

Discussion in 'Physics' started by Kris_VRS, Dec 6, 2022.

  1. Kris_VRS


    Jun 3, 2022
    Using a collider Trigger OnTriggerEnter2D
    what I did, was to calculate the squares.bounds against the player.position as so:

    int PositionX = (int)(Mathf.Abs((player.position.x - square.bounds.min.x) + (player.position.x - square.bounds.max.x) + (player.position.x -;

    int PositionY= (int)(Mathf.Abs((player.position.y - square.bounds.min.y) + (player.position.y - square.bounds.max.y) + (player.position.y -;

    The higher value between PosX and Pos Y will always return if I entered from North/South or East/West from the center of the Square position.

    It works...but I don't think it's "pretty" and believe it might give me a bad time later down the line, since it ONLY works if the shape is perfectly Square.

    I was wondering if there was a better way of doing this or if Unity had a built in fonction/method that did it?
    I know I could be using buffer, or dedicated zone that knows(by hard coding )which way you should have entered, but I want to set it up with logic in coding.