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"Detecting Current SDK platform/tools version" takes too long

Discussion in 'Formats & External Tools' started by crazii, Dec 6, 2019.

  1. crazii

    crazii

    Joined:
    Jun 27, 2016
    Posts:
    31
    The other night it stuck for at least 10 minutes and I left office and went home, next morning it was still stuck.:confused::eek:

    Today it takes 7 mins and that was quick enough compared to other tries.

    BTW I use Unity 2019.3.f1 personal with Android build support installed by Unity Hub.



    Here's part of the log. A full log can be posted if you guys need it.

     
    AAK_Lebanon likes this.
  2. AAK_Lebanon

    AAK_Lebanon

    Joined:
    May 30, 2015
    Posts:
    77

    I have the same problem, Did you find a solution for it?
     
  3. Metamalt

    Metamalt

    Joined:
    Jan 23, 2015
    Posts:
    5
    Same here. I am on Unity 2019.2.17f. The issue started today and I have been using this version for a week or so.
     
  4. crazii

    crazii

    Joined:
    Jun 27, 2016
    Posts:
    31
    Nah, I just clone another repo/workspace for build only use, so when it gets stuck, I can continue my work. Luckily it always succeeds in minutes these days.
     
  5. Line-Effect

    Line-Effect

    Joined:
    Aug 27, 2014
    Posts:
    1
    Its Strange, but may be your Internet connection has a problem, if you faced this again, Disable the connection, and it will work
     
    MonkeyYao and Arther12 like this.
  6. christopherclarke

    christopherclarke

    Joined:
    May 9, 2019
    Posts:
    3
    I face this issue all day at work. The only thing i can think of is it has something to do with my proxy internet settings or restrictions with Unity accessing a network connection. I have to turn off my wifi and do a build for it to work.
     
  7. Triggar_Dev

    Triggar_Dev

    Joined:
    Nov 10, 2014
    Posts:
    2
    This issue is just starting for me. Unity 2019.2.3f1 One build will succeed and the next will hang! Anyone with a solutiion - It wont build if I'm not online saying services are un-available!
     
    sirhamy likes this.
  8. lpastorino

    lpastorino

    Joined:
    Aug 11, 2018
    Posts:
    2
    You have to check the internet connection.
     
    unity_HTr7mOeTIRzvVA likes this.
  9. WilliamHerring

    WilliamHerring

    Joined:
    Aug 29, 2020
    Posts:
    4
    Hey, might have a possible solution to this. After hours of trying different things to get it to work, I ended up just doing two things that somehow made it work (I'm on MacOS Mojave btw).

    1. Restart the computer (yeah wow somehow the most simple thing I should have done in the first place worked).
    2. In the folder you are building to, delete and other builds you might have in there.

    Not sure if this will work for everyone but thought I would let everyone know.
     
  10. michael-y

    michael-y

    Joined:
    Apr 9, 2013
    Posts:
    18
    I encountered this annoying issue, and my solution is : cut the internet then build :)
     
  11. amithbsrikanth

    amithbsrikanth

    Joined:
    Mar 25, 2018
    Posts:
    1
    This mostly happens to me when I am on a VPN or my internet is too slow. So, I usually do either of these 2 things:
    1. Cut the internet
    2. Disconnect the VPN (if you are using one)
     
    Chrisdbhr likes this.
  12. xinlei111

    xinlei111

    Joined:
    Sep 6, 2022
    Posts:
    2
    close vpn maybe use, but there are any other solution?