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DetectedPlane vertices not identified correctly when using Cloud Anchors

Discussion in 'AR' started by nataliw, May 22, 2019.

  1. nataliw


    Jul 22, 2016
    Hi there,

    I'm generating objects at the vertices (via GetBoundaryPolygon) of the DetectedPlane (casting Trackable) in the Cloud Anchors scene, but the bounds of the DetectedPlane rendered do not match the position of the objects appearing on the spots where the vertices should be- it looks as if the DetectedPlane information does not get updated correctly on the cloud? Has anyone had a similar issue?

    I've tried same code on the ObjectManipulation scene at it works fine..