Hi, I'm currently developing an app for the Gear VR and Oculus Go. I'm sure this is just me being daft but is there any way to detect which headset the application is running on (Oculus Go or VR)? Code (CSharp): UnityEngine.XR.XRDevice.model gives me Samsung S8 for a phone and Code (CSharp): UnityEngine.XR.XRSettings.loadedDeviceName only seems to provide info about which sdk is being (i.e. it only says Oculus for both). Many thanks for any help!