Hi all, I've started creating my own custom clips and tracks (basically following this blog). and, though I've found various way to call methods or fire events when a clip starts, I would now like to do the same when my custom clip ends (while the playable director is playing). Has someone been able to achieve this ? Thanks in advance for your help !
Here you go, someone posted a nice snippet! https://forum.unity.com/threads/code-example-how-to-detect-the-end-of-the-playable-clip.659617/