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Feature Request Details when SpriteAtlasManager wasnt listened to

Discussion in 'Editor & General Support' started by LilGames, Apr 11, 2024.

  1. LilGames

    LilGames

    Joined:
    Mar 30, 2015
    Posts:
    574
    Using 2022.3.x right now and still get warnings that haven't changed since 2018:

    SpriteAtlasManager.atlasRequested wasn't listened to while "Sprite Atlas Name" requested.

    The problem is there's no hint as to which GameObject or component is making the call to the Atlas! It's completed guesswork as to which UI Image doesn't have "Sprite Mesh" checked on.

    Unity, could you log the gameobject or component name? Or make it similar to some other console warnings where we can hit Pause, then click the console entry and it highlights the gameobject in the hierarchy?

    Thanks!
     
    chriseborn likes this.