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Detailed House environment

Discussion in 'Works In Progress - Archive' started by bgivenb, May 1, 2014.

  1. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    Greetings,
    My name is Given Borthwick and I am a freelance environment artist from Seattle, WA.
    I'm currently working on a suburban home environment, and would like some critique.

    My plan is for the finished house to be fully detailed and furnished, for the eventual goal of creating a generic household items pack for the asset store.

    Webplayer

    As always, I appreciate criticism, so feel free to leave to comment.



    $HouseScreenshot1.png
     
    Last edited: May 2, 2014
  2. FlorianSchmoldt

    FlorianSchmoldt

    Joined:
    Jul 2, 2012
    Posts:
    334
    You might want to correct your webplayer Link

    Architecture looks fine. Real world scales are always a bit tricky in games. For the sake of gameplay/movement freedom, my buildings are 125-150% wider.
    A few light sources or a quick lightmap would help.

    Beside that, great work ! :)
     
  3. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    Thanks for the heads up on the webplayer link. As it turns out, I already have some light prefabs finished, but I'm waiting on the rest of the actual house mesh to finish before I furnish and light it. It's still early for that. Thanks for the tip about width too.


    Update. Added door and window frames. Light switches and outlets in as well

    $HouseScreenshot.png
     
    Last edited: May 14, 2014
  4. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    $LightSocketScreenGrab.png



    Lots of small changes. Added windows, light sockets, garage door w/ opener. Breaker box, lots of small changes.

    Also testing out a leather material for couches. Texture below is hand-painted

    $LeatherSeatScreen.png



    Edit: 5/5/14

    sink WIP

    $SinkScreenshot.png

    Next up: the ol' porcelain express

    $ToiletScreenGrab.png

    (^highpoly 110k tris)

    $ToiletLow.png

    (^lowpoly ~750 tris)
     
    Last edited: May 6, 2014
  5. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    Bathroom looking grand!

    $bathroom.jpg

    Webplayer updated
     

    Attached Files:

  6. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    Looks pretty good, but I'd put some more work into the lighting if I were you.
     
  7. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    Don't worry, I wouldn't think to leave it without proper lighting forever :D. I want to get everything nailed down before I waste any time with lighting an incomplete scene. In other news, I've completed a nice looking bathtub for my bathroom.

    $BathtubDone.png



    Edit: update 5/7/14

    added a nice Jacuzzi for the master bathroom :)

    $Jucuzzi.png


    Edit: Update 5/8/14

    working on downstairs bathroom

    $SinkTall.png

    Edit: update 5/9/14

    Water Heater

    $WaterHeater.png
     

    Attached Files:

    Last edited: May 10, 2014
  8. TonyNowak

    TonyNowak

    Joined:
    May 10, 2010
    Posts:
    316
    Some ring spots around the base of the water heater, or some missing tile? Everything looks really nice, but the black baked AO effect around objects with things like wall behind them (the chair screenshot) is a bit much atm.

    Good work all around though! :D
     
  9. Ashment

    Ashment

    Joined:
    Aug 9, 2013
    Posts:
    48
    That AO is way too much on the interior scenes. That's exactly how you DON'T use AO.
     
  10. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    Thanks for the crits guys :)
    I'm actually using SSAO at the moment to bring some definition into the walls, as there are no interior light sources yet. I also added a subtle light source to the character controller. I'll add a quick lightmap instead for my next build :)

    Update:
    Long day at work today, but needed a dryer to go with my washer. Total time ~2 hours start to finish

    $Dryer1.png

    As a side note: how do you guys like my new format for showing off models?


    Edit: ok, I'm gonna have some more fun with this one

    $GreatNewFlavor.png
     
    Last edited: May 14, 2014
  11. jameos

    jameos

    Joined:
    Sep 22, 2013
    Posts:
    111
    awesome work i am i detecting filter forge for the textures :D.
     
  12. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    Not quite. Textures are baked from materials in blender, with selective hand painted diffuse details (faked lighting specs, grunge, etc)

    For some textures (such as that fine dryer prefab), I also use dDO to add some extra effects such as edge wear and leaks. The post apocalyptic version of the dryer relied more on dDO to do a quick wear/tear/rusting/leaking effect



    Edit:

    $x-all-the-y.png More things! :D

    $screen04.jpg
    $screen09.jpg
    $screen05.png
    $screen08.jpg
     
    Last edited: May 13, 2014
  13. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    More:
    $screenDoneNail.jpg
    $Alltogethernow.jpg

    Update: still chipping away at this:

    $screen11.jpg
    $Progress.jpg
    Update: microwave oven
    $screen10Done.jpg
     
    Last edited: May 14, 2014