Hello guys, I am the latest beta of unity 2019.1 and when I creating a terrain it cannot render details like grass. I always get the warning: Detail rendering shaders not found for the active render pipeline, falling back to default shader. But I wonder because of the LWRP brings shader like WavingGrass and WavingGrassBillboard. Does anybody else is experiencing that? Edit: Just one addition. For the tree, unity is asking for billboard shader. The tree Tree_conf1 must use the Nature/Soft Occlusion shader. Otherwise, billboarding/lighting will not work correctly. Is there something that works with LWRP?