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Detail Meshes not casting Shadows on terrain

Discussion in 'Editor & General Support' started by Callmebobby, Dec 31, 2015.

  1. Callmebobby

    Callmebobby

    Joined:
    Dec 31, 2015
    Posts:
    3
    When I created the object to use as the detail, it was casting shadows, but when I create a new detail mesh and used the prefab for it, the rocks stopped casting shadows. Any ideas as to why they aren't casting shadows and how to fix it? (Note: Everything else in the scene casts shadows.) Untitled.jpg
     
    Last edited: Jan 1, 2016
  2. Erikoinen

    Erikoinen

    Joined:
    Nov 10, 2014
    Posts:
    68
    Have you tried adjusting the biases on your light source?
     
  3. Callmebobby

    Callmebobby

    Joined:
    Dec 31, 2015
    Posts:
    3
    I did play around with the biases, nothing happened. Everything else casts shadows, just not the detail meshes.
     
    Last edited: Jan 1, 2016
  4. dyox

    dyox

    Joined:
    Aug 19, 2011
    Posts:
    619