Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Detail Map oddity in HDRP/lit shader on Mac Unity 2019.4

Discussion in 'High Definition Render Pipeline' started by MarshallR, May 16, 2021.

  1. MarshallR


    Nov 22, 2012
    Anyone have an issue where the detail map works correctly if using a regular normal map, but renders the normal channels (G&A) incorrectly if using a "default" 4 channel texture? I've tried making the detail maps as described: red channel of a normal map is pasted into the alpha of the detail map; green channel remains the same, and blue is smoothness, while red is a desaturated albedo. In this set up, the detail map slider causes the normals to seemingly skew's very strange. However, if I use a regular normal map, the detail normal slider works fine...but of course, the albedo and smoothness sliders do nothing. Thx!


    Jul 17, 2015
    Hi. The only thing I can think of, if that the texture is set to sRGB, and the normal y channel would expect a linear value. Not sure if this is the case though. Hope it helps.