Search Unity

Help Wanted Detail / Main Normal Blending over Detail Mask Map.

Discussion in 'Shader Graph' started by DoomPriestK, Nov 6, 2020.

  1. DoomPriestK

    DoomPriestK

    Joined:
    Nov 23, 2019
    Posts:
    120
    Hi all, having a bit of a problem with normals and mask maps, I have the ability to modify the normal strengths of the detail and main normal maps seperately which is what I needed, however, it seems that inside the Detail Mask Map area it doesnt show at the same strength as everything else, does anyone have a solution to this?

    The comparison node is to cut out any alpha in the detail map from the detail normal, these maps are lerped over the Detail Mask Map (A black / white texture), which is then blended with the main normal for outputting.

    Thanks all.





     
    Last edited: Nov 6, 2020
  2. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    812
  3. DoomPriestK

    DoomPriestK

    Joined:
    Nov 23, 2019
    Posts:
    120
    Now sorted, I neglected to add the detail mask map to the main normal.
     
unityunity