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Detach Instance from Prefab

Discussion in 'Editor & General Support' started by Teare, Mar 9, 2011.

  1. Teare

    Teare

    Joined:
    Nov 22, 2010
    Posts:
    30
    I have a prefab for platforms that move vertically (platformV1) that has a few instances in the scene. How do I take a single instance in that scene and detach it from the prefab so it is a "unique" object.

    I know this seems like a simple question, but I wasn't able to find the answer on google or in the documentation. Probably because I'm not using the right terminology.

    Thanks for any help.

     
  2. Teare

    Teare

    Joined:
    Nov 22, 2010
    Posts:
    30
    I have to apologize for my lack of knowledge of these forums :mad:

    This actually belongs in the Unity Answers site. On top of that, there is apparently no specific way to remove the prefab connection. The way I did it, is by creating a blank script then placing it into the object I want to detach and then deleting it.

    Placing a script in an instance will have unity ask you if you want to terminate the connection.