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Destructible Environment Demo

Discussion in 'Made With Unity' started by CkSned, May 2, 2013.

  1. CkSned

    CkSned

    Joined:
    Nov 26, 2010
    Posts:
    175
    An old project I worked on back in Unity 2.6. Pretty much just wanted to see what I could do for the first time messing around with destructible objects. I would say it turned out not to bad besides the frame rate issues.

    Probably wont work on it again but I put a video up so that its another item to show off in a portfolio. Let me know what you think!

     
  2. proandrius

    proandrius

    Unity Technologies

    Joined:
    Dec 4, 2012
    Posts:
    544
    Nice, I like slow motion. Is it optimised at all or these objects are pure rigidbodies?
     
  3. CkSned

    CkSned

    Joined:
    Nov 26, 2010
    Posts:
    175
    Most were rigid bodies, which id say is the cause of the frame rate drop. I made it around a year ago back when id just started with Unity so if I was to re do it I would probably try to optimise it more. A little more knowledgable now than I was back then aha.
     
  4. Xcreations

    Xcreations

    Joined:
    May 13, 2013
    Posts:
    8
    Not bad.
     
  5. CkSned

    CkSned

    Joined:
    Nov 26, 2010
    Posts:
    175
    Thanks. Ill maybe actually make it into something one day. Or just put the prefabs up for download incase anyone wants to use em.
     
  6. em3plum

    em3plum

    Joined:
    Oct 14, 2013
    Posts:
    10
    pretty the good do you have the package available anywhere for download
     
  7. primus88

    primus88

    Joined:
    May 14, 2013
    Posts:
    611
    The idea is great and with the right effects and models, people would play it only for the eye-candy.
    But, I doubt that at this stage the game will run at least decent on most rigs.

    - Should optimize the buildings (instead of making it from hundreds or rigidbodies you could apply a shattering algorithm)
    - Your terrain was huge, I think that also impacts the fps.