Hi folks, prepare yourselves for the new ... Destroyable buildings v4.1 !!! edit: download links updated, but compatibility with unity 5+ not verified! This is basically a complete solution for creating large destroyable structures and architecture for any kind of game. The whole thing is very modular and rather easy to use, but excessive use may kill your performance, so use at your own risk This version has some all new features, much better and easier setup, examples for all situations I could think of, as well as a collection of easily reusable scripts and assets. Features: - Setup helper This script allow you to generate links between different stricture elements within minutes. Simply attach to your construction parent object, right click the script and hit "Setup structure links" and you're done. - Destroyers These scripts are all driven and triggered by "DestroyMaster.js", a simple script that allows for simply breaking parts (replacing them by debris) or assembling several parts into "chunks", larger elements of a structure that stick together as a whole dynamic piece, giving much more realism and spectacularity to your scene. Different destroyers cause different types of destruction. "DestroyBrickWall.js" gives you other results and options than the default destruction, it spawns bricks or debris in either regular or irregular patterns within a given volume. The amount of debris spawned can be modified, you can even define wether every second row of bricks is dispalced, gving it more stability, etc... - Triggers These scripts are attached to structure parts (objects with DestroyMaster attached) or objects with a collider attached. They react to the respective inputs provocing the collapse of their corresponding structure part, be it collisions, fire or damage. - Example scenes There are five example scenes: brick and concrete walls, a space ship hit be asteroids, a wooden tower and a small house using both wooden elements and stone walls. - Individual debris handling For performance issues, you'll often need to eliminate most of the debris produced during a destruction. But how can you do that the nice way without horrifying the player? Simply smoothly faing bricks out or making them static after a while, all scripts included. Known bugs: (v4.1) - Odd chunks Sometimes your chunks will look very unstable, but most sources of this bug were removed. (Rare) I hope you'll like it, allthough I would appreciate some feedback. Feel free to adapt the scripts to your own needs, etc... (mentioning me in the credits of your game would be nice too) Download: Entire package: Download now (v5f latest version) edit Feb2017: new download links for v5, fixed typos. edit Jun2018: new download links for v5 (again), removed deprecated v4 links.