Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question Destroy GameObject without affecting AudioClip.

Discussion in 'Audio & Video' started by cxgenner, Jan 12, 2022.

  1. cxgenner

    cxgenner

    Joined:
    Jan 5, 2021
    Posts:
    3
    I'm very new to Unity and have stumbled on a small issue.
    I'm in the process of adding some sound files to a 2D game. I have collectible GameObject that needs to be destroyed when the player collides with it. Now everything works fine and I can play the sound, however when I add the "Destroy(gameObject);" line the sound is no longer heard in the game.

    How can I solve this?
    Thanks.
    upload_2022-1-12_13-24-3.png
     
  2. JLF

    JLF

    Joined:
    Feb 25, 2013
    Posts:
    137
  3. cxgenner

    cxgenner

    Joined:
    Jan 5, 2021
    Posts:
    3
    Great, I'm gonna give this a read and see if I can utilise this method. Thanks!
     
  4. cxgenner

    cxgenner

    Joined:
    Jan 5, 2021
    Posts:
    3
    This is great, I do have one small problem though.
    I wasn't sure if it was working at first because I couldn't hear anything amongst the other sounds. Once I muted all the other sounds, I could just about make out the sound of the PlayAtPoint clip.. I don't really understand why the volume is so low as I have all the default settings.

    *Fixed it*
    Thanks very much the help. Your blog post is very useful.
     
    Last edited: Jan 12, 2022