Hello I am currently developing a moblie FPS Survial game in which you can cut down trees, I have written most of the code to this but I can't furgue out how to remove a terrain tree. Here is the code. Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Tree : MonoBehaviour { [HideInInspector] public static float health = 20f; public GameObject Pile; public GameObject self; public MeshRenderer mesh; public CapsuleCollider cap; public void Start() { health = 20f; } public void hit() { health -= 10f; Debug.Log(health); TextItem.WoodCount += 1; // Destroy Tree if (health <= 0) { Debug.Log("Tree Has No Health"); Destroy(gameObject); } } } Thanks in advance Ethan