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Despawning terrain trees on collision

Discussion in 'World Building' started by CoreyUNITY, Jun 2, 2021.

  1. CoreyUNITY


    Mar 15, 2014
    I want to be able to 'harvest' trees when I collide with them in my vehicle. When I've added the (speedtrees) using the terrain tool, the oncollisionenter function only recognizes them as terrain. Would I have to place them as prefabs individually to detect them and modify the individual tree object? Is there a way to do this with the painted tree tool

    I have found a solution here:

    I will need to heavily modify it for my purposes, and to provide better performance. As well as a way to get it to work within photon networking.
    Last edited: Jun 2, 2021