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desktop game for Windows store

Discussion in 'Windows' started by RHoogland, Feb 15, 2016.

  1. RHoogland

    RHoogland

    Joined:
    Jan 24, 2015
    Posts:
    30
    I am not experienced with publishing yet. I want to submit my game to the Windows Store to be distributed as a desktop game for Windows 8.
    - Can anyone advise me how I should set my Build Settings in that case ?
    - I tried to change my Build Settings from 'PC' to 'Windows Store' but I noticed a serious loss of FPS after hitting the play button. Is the Unity editor emulating a Windows tablet now and therefore slowing down my game, or is something else going on ?
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    That shouldn't be the case. Maybe quality settings are different for standalone and Windows Store? Did the profiler say anything?