I am not experienced with publishing yet. I want to submit my game to the Windows Store to be distributed as a desktop game for Windows 8. - Can anyone advise me how I should set my Build Settings in that case ? - I tried to change my Build Settings from 'PC' to 'Windows Store' but I noticed a serious loss of FPS after hitting the play button. Is the Unity editor emulating a Windows tablet now and therefore slowing down my game, or is something else going on ?
That shouldn't be the case. Maybe quality settings are different for standalone and Windows Store? Did the profiler say anything?