Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Desired technique for customising navmesh on a terrain

Discussion in 'AI & Navigation Previews' started by Aequitatis, Mar 15, 2017.

  1. Aequitatis

    Aequitatis

    Joined:
    Jan 24, 2014
    Posts:
    12
    Hello again!

    I have a terrain, parts of which are navigateable and others should not be. In my specific case, I have a road with crossings. This means I have to manually choose which areas are not allowed for my characters to move into.

    To solve this, I used several navmesh modifier volume scripts and defined them in the road areas. It works fine - however this is a demo scene with a road that runs from left to right, perfectly straight. The volumes are only cuboid and cannot even be rotated.

    Is there a better option available? Can I mark out a pseudo-2D region that sits on top of a terrain for a similar purpose?

    Thank you, again!