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Desired technique for customising navmesh on a terrain

Discussion in 'AI & Navigation Previews' started by Aequitatis, Mar 15, 2017.

  1. Aequitatis


    Jan 24, 2014
    Hello again!

    I have a terrain, parts of which are navigateable and others should not be. In my specific case, I have a road with crossings. This means I have to manually choose which areas are not allowed for my characters to move into.

    To solve this, I used several navmesh modifier volume scripts and defined them in the road areas. It works fine - however this is a demo scene with a road that runs from left to right, perfectly straight. The volumes are only cuboid and cannot even be rotated.

    Is there a better option available? Can I mark out a pseudo-2D region that sits on top of a terrain for a similar purpose?

    Thank you, again!