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Designing Worlds...how to create more realistic geography/geology.

Discussion in 'Game Design' started by Teila, Mar 3, 2018.

  1. eneroth3

    eneroth3

    Joined:
    Oct 22, 2018
    Posts:
    63
    Towns and villages with houses just floating in a vacuum is one of my biggest pet peeves. If you look at real life, every space is _something_, whether it's someone's private lawn, a garden, the street, a park etc. In fictional environments though houses are often just randomly placed in a bug nothingness.
     
  2. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,611
    I agree and that is something that bugs me too. We build a world, populate it with the trappings of civilizations and we forget that these towns and villages and cities all need to at least appear to have some history behind them. There is a reason they are where they are and it should be at least somewhat obvious to the player.

    I plan to do some more on geography and will probably start a new thread, but will link it here.
     
    Seneral likes this.
  3. BlankDeed

    BlankDeed

    Joined:
    Jul 10, 2018
    Posts:
    292
    Pretty sure this is sorta how Oregon Trail started out its development. Pretty pretty successful game.
     
    Teila likes this.