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Designing terrain heights, with the actual texture displacements?

Discussion in 'World Building' started by Deleted User, Jan 5, 2019.

  1. Deleted User

    Deleted User

    Guest

    I have a library of mega scans textures, with some great 2k cliff-rock displacement & or height maps,
    does anyone use them for designing Terrains themselves?

    Rock to rock, Cliff to Cliff.

    So the the Terrains height displacement matches the shaders displacement close/far view?

    I have Unity tools that take in Heights for the shader, Normals for the terrain, but not blending displacement & Terrain heights...for a final detailed height map based on splat channels for your terrain.

    that is the dis-connect.
     
    Last edited by a moderator: Jan 6, 2019