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Designing A Simple Map With Rooms Visited

Discussion in 'Game Design' started by taivasltd, Apr 10, 2019.

  1. taivasltd

    taivasltd

    Joined:
    Mar 27, 2019
    Posts:
    20
    Hello,

    I am doing a bit of searching but I can't find exactly what I am looking for. Basically I would like some tips on how to think to design the following:

    A simple map on a side panel (outside the main game panel) that will include the rooms the player has visited i.e. it will not show the rooms that the player has not visited yet.

    I want it to be very simple i.e. a room can be just a square with the name of the room and a line connects to the other exits that the player has been in (maybe the room player is in has different colour).

    Am I right to think that a Camera element may not be what I want? Although I do want the player to be able to zoom in/out to see the whole structure they have gone through, so not 100% sure what element would be correct.

    Any help or resources you can point me to, appreciated :)
     

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    Last edited: Apr 10, 2019
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    You want a Canvas there, with elements for each of the rooms and passages that you simply turn on as the player explores them.
     
  3. Volcanicus

    Volcanicus

    Joined:
    Jan 6, 2018
    Posts:
    169
    I made minimaps using this:

    Basically, it filters an overhead camera view.
    What you can do is either create a pixel fog overhead that gets destroyed when interacting with a collider the main character has or hide rooms with a background cover that is destroyed on trigger when entering rooms.
     
  4. taivasltd

    taivasltd

    Joined:
    Mar 27, 2019
    Posts:
    20
    Thanks both! I will give it a try and update if I get somewhere :)