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Design Experiment: Everything goes!

Discussion in 'Game Design' started by Volcanicus, Jul 15, 2019.

  1. Volcanicus

    Volcanicus

    Joined:
    Jan 6, 2018
    Posts:
    169
    Howdy folks,

    Often times you hear "I could design the game better than the company!" and other like-comments from players. In this thread, let's run a fun experiment.

    Each user will propose a singular design with moderate to narrow specification (not too broad).
    Example: "the game is a shooter!" would be a bad specification since it is very broad and doesn't provide much details.
    Instead saying: "the game is a first person shooter with hands visible and a crosshair" would be better. As to whether or not the player wields guns would be up to the next person.


    The game itself will just be an open world MMO. Whether or not it will be or have RPG elements is up to you guys.

    After a period of 1 month, we'll tally up all the suggestions and see what we get. Lord knows it will either be the best game ever or the worst game idea ever.

    I will start with the simplest design:

    Player has a healthbar with 100 hp. On receiving damage, hp decreases and when 0 or less, returns 0 and the player dies.

    Have fun!

    Edit:
    Do not criticize others or post multiple ideas. Only 1 and let's just see how it plays out. ;)
     
    YBtheS likes this.
  2. Player announces randomly in every five minutes that "Game design by committee never works.".
     
    Teila and SparrowGS like this.
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Player is a time traveler hunting other time travelers who have gone back in time to the dinosaurs in order to disrupt the timeline and prevent the rise of humanity, eliminating all their adversaries in the future.
     
    SparrowGS likes this.
  4. YBtheS

    YBtheS

    Joined:
    Feb 22, 2016
    Posts:
    239
    The player has a robot often used by bounty hunters for finding their bounty as his companion.
     
  5. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,084
    The player is alive so long as the person playing is. If you die for real, you die in the game.
     
    Lurking-Ninja and Joe-Censored like this.
  6. Serinx

    Serinx

    Joined:
    Mar 31, 2014
    Posts:
    788
    If you are killed by another player, you can respawn and travel back in time to just before you were killed and team up on that player with the other version of yourself. If the other player is not online they'll be replaced with a bot.
     
    Joe-Censored likes this.
  7. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    Time travel becomes unstable the more times you do it and previous attempts bleed into your reality creating unpredictable situations.
     
  8. Vryken

    Vryken

    Joined:
    Jan 23, 2018
    Posts:
    2,106
    Players can use FingerGuns™ to damage other players.
     
  9. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,616
    Some maze-like areas can only be navigated by becoming a ragdoll and knocking yourself around with pinball paddles that are spread around the level. In these sections any small object that you touch sticks to you and that makes you heavier and less mobile.
     
  10. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,084
    You can fly, but only if you really believe
     
    frosted likes this.
  11. SparrowGS

    SparrowGS

    Joined:
    Apr 6, 2017
    Posts:
    2,536
    youtube.com/watch?v=nlD9JYP8u5E
     
  12. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,932
    This made me laugh. :)