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Design an 3D platform level

Discussion in 'Game Design' started by CodeWurm, Jul 29, 2019.

  1. CodeWurm

    CodeWurm

    Joined:
    Nov 8, 2014
    Posts:
    316
    Can someone suggest me some tips on designing good level for a rolling ball 3D game. What should I look for, to make it good and playable?
     
  2. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    966
    Marble Madness for NES was fun, maybe start there?
     
  3. NoctisShadowzel

    NoctisShadowzel

    Joined:
    Dec 27, 2018
    Posts:
    57
    For a game like this, I would like many many surprises, WOW moments, to enjoy the game. Like; at a level, you need to pass from fire but ball is made from rosewood. You pass from a way with some liquid that will make ball stickier or easier to freeze (use your creativity), and then pass from snow in next way; so you don't burn. (Was my idea clear?). It would be good with crazy physics, ball jumping from wall to wall; a metal ball gets hot and burns a bridge so you can't pass... I don't know there is many things you can do. Maybe start prototyping something right away, some ideas will come..
     
    SparrowGS and CodeWurm like this.
  4. Volcanicus

    Volcanicus

    Joined:
    Jan 6, 2018
    Posts:
    169
    Super Monkey Ball 64
     
  5. CodeWurm

    CodeWurm

    Joined:
    Nov 8, 2014
    Posts:
    316
    Ah thanks
     
  6. NoctisShadowzel

    NoctisShadowzel

    Joined:
    Dec 27, 2018
    Posts:
    57
    No problem, I'm glad you liked my ideas!
     
  7. CodeWurm

    CodeWurm

    Joined:
    Nov 8, 2014
    Posts:
    316
    Do you guys maybe know what kind of font this guy is using in his game? And how to achieve the grey skybox.
    I was just curious because it looks smooth:
     
  8. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,074
    @CodeWurm Check out:

    Billy Hatcher and the Giant Egg.
    Super Monkey Ball 1 and 2.
    Katamari Damacy