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Desert Props Mega Pack Vol 1 [Released]

Discussion in 'Assets and Asset Store' started by ConjureScape, Apr 1, 2019.

  1. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445
    Hey guys.
    We are proud to introduce this set, Desert props mega pack volume 1.
    Asset store link: https://assetstore.unity.com/packages/3d/props/desert-props-mega-pack-vol-1-141978



    Desert Props Mega Pack Volume 1 is a set of game ready assets for your next project. This package is a combination of 3 sets of ruined prop assets which includes two generic sets of desert props as well as a set of props specific to the Egypt desert.

    Features:
    • The package is released for all versions of Unity 2017 as well as 2018.
    • Looks great in VR.
    • Easy to use, simply drop the prefabs in your scene.
    • Inventory scene included.
    • All the props have an LOD level.
    • The assets are mobile-ready, but with high-resolution textures which means they will look fantastic in desktop games.

    Content:
    Desert Vol 1

    • Elephant skull with tusks - LOD0: 6604 triangles - LOD1: 2012 triangles
    • Windmill 1 - LOD0: 3944 triangles - LOD1: 1175 triangles
    • Windmill 2 - LOD0: 3944 triangles - LOD1: 1175 triangles
    • Wall 1 - LOD0: 2224 triangles - LOD1: 742 triangles
    • Wall 2 - LOD0: 216 triangles - LOD1: 72 triangles
    • Wall pillar 3 - LOD0: 1152 triangles - LOD1: 370 triangles
    • Wall 4 - LOD0: 757 triangles - LOD1: 363 triangles
    • Wall 5 - LOD0: 152 triangles - LOD1: 122 triangles
    • Wall 6 - LOD0: 476 triangles - LOD1: 228 triangles
    • Wall 7 - LOD0: 304 triangles - LOD1: 148 triangles
    • Wall 8 - LOD0: 1008 triangles - LOD1: 328 triangles
    • Wall 9 - LOD0: 1008 triangles - LOD1: 328 triangles
    • Wall 10 - LOD0: 732 triangles - LOD1: 358 triangles
    • Wall 11 - LOD0: 1296 triangles - LOD1: 424 triangles
    • Water well 1 - LOD0: 1836 triangles - LOD1: 636 triangles
    • Water well 2 - LOD0: 1036 triangles - LOD1: 360 triangles
    • Water well 3 - LOD0: 1636 triangles - LOD1: 564 triangles
    • Water well 4 - LOD0: 974 triangles - LOD1: 398 triangles
    • Water well 5 - LOD0: 974 triangles - LOD1: 398 triangles
    • Water well 6 - LOD0: 1844 triangles - LOD1: 640 triangles
    • Water well 7 - LOD0: 1492 triangles - LOD1: 516 triangles
    • Tree stump 1 - LOD0: 974 triangles - LOD1: 414 triangles
    • Tree stump 2 - LOD0: 974 triangles - LOD1: 473 triangles

    Desert Vol 2
    • Ruined caravan - LOD0: 33830 triangles - LOD1: 10650 triangles
    • Cabin - LOD0: 13626 triangles - LOD1: 4809 triangles
    • Dinosaur skull - LOD0: 7008 triangles - LOD1: 2698 triangles
    • Bones - LOD0: 1136 triangles - LOD1: 360 triangles
    • Gas station ruin pumps - LOD0: 8838 triangles - LOD1: 4401 triangles
    • Junkpile - LOD0: 8333 triangles

    Egypt
    • Tent - LOD0: 22767 triangles - LOD1: 4492 triangles
    • Sphinx - LOD0: 6728 triangles - LOD1: 1904 triangles
    • Water well - LOD0: 12656 triangles - LOD1: 2779 triangles
    • Pyramid - LOD0: 32590 triangles - LOD1: 1526 triangles
    • Ruined wall 1 - LOD0: 1844 triangles - LOD1: 912 triangles
    • Ruined wall 2 - LOD0: 2804 triangles - LOD1: 1422 triangles
    • Ruined wall 3 - LOD0: 2732 triangles - LOD1: 1220 triangles
    • Ruined pillars - LOD0: 4980 triangles - LOD1: 1870 triangles
    • Chipped vase - LOD0: 824 triangles
    • Stool - LOD0: 548 triangles
    • Ruined table - LOD0: 1733 triangles
    • Bean bag 1 - LOD0: 924 triangles
    • Bean bag 2 - LOD0: 528 triangles
    • Bean bag 3 - LOD0: 382 triangles
    • Hookah pipe - LOD0: 4320 triangles
    • Foot stool - LOD0: 596 triangles
    • Bean sack bags - LOD0: 540 triangles
    • Chipped vase 2 - LOD0: 1090 triangles
    • Brass vase - LOD0: 864 triangles
     
    Last edited: Jun 11, 2019
    Hexer_ likes this.
  2. Hexer_

    Hexer_

    Joined:
    Aug 25, 2016
    Posts:
    94
    I think there's great potential here but models should look more organic.
    The angles on some of them are too sharp and unnatural for my game.
    I think they would fit great into a stylized game.
     
  3. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445
    Thank you Hexer

    Yes, we did aim for a stylised effect.
    We are considering a future pack based on scanned photogrammetry information for developers that prefer realism in their games.
     
    Hexer_ likes this.
  4. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445
  5. Hexer_

    Hexer_

    Joined:
    Aug 25, 2016
    Posts:
    94
    Thanks, I would gladly pay for such an asset even with a most probable increase in price :)