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Derpville scene [DX11, voxel-based GI, volumetric clouds, etc...]

Discussion in 'Made With Unity' started by Lex4art, Jan 10, 2017.

  1. Lex4art

    Lex4art

    Joined:
    Nov 17, 2012
    Posts:
    149
    Good time of day for everyone.

    I had week and a half of free time, some experience with various game engines, Unity 5.5 and whole Asset Store where a lot of free assets present (+ some commercial stuff was already in my disposal)... this all turns out to this scene (inspired by Fallout of Equestria game project and random fun XD):













    Here is "playable" (you can walk!) build of this scene (1.2Gb, works only with DirectX11 video card on 64-bit Windows; to exit use Alt + F4 (err...)). GI settings is low, volumetric clouds settings is medium:
    https://drive.google.com/file/d/0Byy-YiMBhBPKdnFNNWRWZnpRdkk/view?usp=sharing




    For testing purposes here is some additional builds with various global illumination & effects settings:

    Glorious PC Master Race settings (GI on High + Volumetric clouds with insane quality settings + some other settings maxed out; screenshot):
    https://drive.google.com/open?id=0Byy-YiMBhBPKMkhhQjltUzJpWWM

    High settings (realtime GI with medium preset - more detailed shadows & reflections; no volumetric clouds; screenshot):

    https://drive.google.com/open?id=0Byy-YiMBhBPKOVNDRzZSczN6ZEE

    Normal settings (realtime GI with low preset; no volumetric clouds; screenshot):

    https://drive.google.com/open?id=0Byy-YiMBhBPKcHl1QVQzMmZYTkU

    Low settings (realtime GI with even lower preset & most of post effects are disabled; screenshot)

    https://drive.google.com/open?id=0Byy-YiMBhBPKT2g4RHVrTzNkNzg

    Extra low settings (realtime GI still there but with lowest possible settings; texture size 4x lower; no anti-aliasing & anisotropic filtering; screenshot):

    https://drive.google.com/open?id=0Byy-YiMBhBPKRkpBR3JqVUc4eGc


    List of assets that was used to create this micro-project + whole Unity project files:


    *** COMMERCIAL ASSETS ***
    1)SEGI - all lighting in scene is done by this voxel-based global illumination asset. It is in beta stage and somewhat brute-force, but it's so fun to work with lighting in real time! (with some tweaks it even work in Scene view).

    2)UBER - for that project wish I had RTP asset from this same author but I did not bought it yet... anyway, this road on terrain mesh done by 2-layer UBER shader ).


    *** FREE ASSETS ***
    Thanks to my friend Mexanist for courtesy of sharing models (both dragons sculptures and Lamborgini Countach). Ugly UV's on those models in game - mine work -_-". You have permission from the author to use these assets for yours non-commercial projects, just give a credit to him somewhere.


    1)Post-processing Stack - Created by Unity team; it is in beta stage, but already works great - temporal AA, bloom and lens dirt, tonemapping, LUT, vignette and chromatic aberrations...

    2)Screen Space Multiple Scattering - physically correct fog. Best that I have seen yet in any game ).
    3)kode80 Volumetric Clouds - realtime volumetric clouds (free only for non-commercial use). With Unity 5.5 there some problems with setup but in game works great. On low settings runs with 50+ fps, on insane settings - 10fps but they alone looks so cool just to whatch XD ))
    4)Derpy model - thanks to Costache from BlendSwap.
    5)Viking Village - official Unity scene with a lot of medieval assets.
    6)Adam Exterior Environment - official Unity scene with a lot of rusted metal and broken sci-fi highway parts, that give my scene really nice look.
    7)Adam characters pack - official Unity characters and equipment; gun that Derpy pone holds is taken from there ).
    8)The Blacksmith Environment - official Unity scene, some medieval stuff from there was useful for decoration.
    9)Frame Rate Counter - surprisingly it is still working under Unity 5.5 (this counter you can see on screenshots above).
    10)The Wasteland LITE - a lot of free assets for prototyping deserted place.
    11)3D Decals + Mossy Rocks + Grounds Materials Sample + Tools and Logs - courtesy of Mikołaj Spychał ). 4K PBR textures + decent meshes.
    12)Tree Mediterranean - you can see this one in the yard.
    13)Birch Tree Pack vol. 1 - and this trees too in the yard :).
    14)Free materials from Substance Share - Concrete Europe, Brushed Copper.
    15)Rock and boulders 2 - nice pack of free rocks from Manufactura K4 ).
    16)Building kit 1 - nice pack of modular buildings.
    17)Old soviet shop - this one you can find under the highway.
    18)HDR skybox - free version from hdri-skies.com ).

    If you want to use this project for testing own ideas/visions - feel free to do that, here it is:
    https://drive.google.com/file/d/0Byy-YiMBhBPKU0hBSGE3VGRjSGs/view?usp=sharing - 3.77Gb, requires Unity 5.5 with at least SEGI (commercial asset) to be installed (without that voxel GI system everything will be dark in scene; UBER aslo used, but it is not so critical - follow map naming if you don't have UBER - there is version for SEGI-only setup). Sharing those commercial assets are illegal so they are removed from project files but all settings still there.


    Conclusion:
    - Modern graphics are possible on Unity 5.5, it was a little bit expensive but fun (just grab some free assets and place them over the scene with realtime GI/fog/post-effects in viewport!)
    - SEGI is hardware expensive but can be tweaked for decent performance/quality trade off; wish edges on geometry was not so pixelated/blocky on "Tracing properties -> Half resolution" settings...
    - Volumetric clouds also can be tweaked for good performance but it is hard to have both SEGI and Volumetrics simultaneously with good fps...
    - Wish I know about this resource two weeks ago ).


    Have fun! )
     
    Last edited: Jan 12, 2017
    thieum, OCASM, punk and 4 others like this.
  2. ftejada

    ftejada

    Joined:
    Jul 1, 2015
    Posts:
    416
    Hello!!!

    You seem very good at staging. I love how the images look.

    I'm going to download the compilations and the project you've uploaded. These days I tell you what I thought

    Greetings and thanks.
     
    Lex4art likes this.
  3. ftejada

    ftejada

    Joined:
    Jul 1, 2015
    Posts:
    416
    A question...

    What fog are you using and what lens effect? Does this demo use SEGI?

    Greetings.
     
  4. Lex4art

    Lex4art

    Joined:
    Nov 17, 2012
    Posts:
    149
    Check list of used assets under spoiler section of original message, all information hidden there.

    Thanks! This is fast-build project from random assets but I managed to squeeze some decent screenshots ).
     
  5. Lex4art

    Lex4art

    Joined:
    Nov 17, 2012
    Posts:
    149
    Some minor changes:
    - Project files are cleaned from unused resources and now archive is only 3.8Gb.
    - Project files moved under spoiler with list of used resources.
    - Added 3 new builds with different GI/effects settings (Normal v2, Low, Extra low).
    - Most of these builds hidden under additional spoiler.

    Have fun ).
     
  6. Joe_Siu

    Joe_Siu

    Joined:
    Jun 17, 2016
    Posts:
    1
    Nice work! And thanks for your list of the free assets, especially the SMSS! Never know there is such great free asset that turns the fog to more realistic until I saw your post! Thank you very much!:)
     
    OCASM and Lex4art like this.