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Question Depthkit 2.5D volumetric Prefab not sticking to planes in ARfoundation

Discussion in 'AR' started by Dirrogate, Dec 24, 2020.

  1. Dirrogate

    Dirrogate

    Joined:
    Feb 18, 2014
    Posts:
    155
    Hi All.
    I'm not a coder, but have been looking at the many examples of "Tap to place objects" already on the internet.
    TL;DR: All script/solutions seem to want you to create a prefab to instantiate. Is there any possible way that an already playing game object can be clicked on to be re-positioned on detected horizontal planes?
    I'd be very grateful for a script example.

    Background: Depthkit (www.deptkit.tv) is a semi volumetric solution that creates a mesh at runtime that get tesselated/heightmapped with a 2Dvideo+depthmap shader.
    As a result --- and I'm guessing,--- making such a runtime mesh into a prefab to spawn via a "Tap to place object" script using AR foundation and ARcore, is not working. What's happening is, it does spawn, but then does not lock to detected planes.
    If anyone wants a demo clip/plugin I can upload. Or, with a free registration at Depthkit.tv they have the plugin and a sample to download for free

    If someone can help with a script that does not need prefab spawning, but a way that an already existing game object can be clicked on to be re-positioned on detected horizontal planes, I'll try to adapt it with my limited skills.

    Kind Regards