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Depth of field issue in 2019.1.1

Discussion in 'Image Effects' started by screenname_taken, May 6, 2019.

  1. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    Possibly 2019.1.0 as well.

    A specific scene in my project that happens to use Depth of Field effect doesn't render.
    Renders fine if i disable DoF. I'm using the standard build in renderer btw and PostProcessing stack v2.

    The error is
    Shader error in 'Hidden/PostProcessing/Uber': failed to open source file: '../StdLib.hlsl' at line 21 (on d3d11)

    Compiling Vertex program
    Platform defines: UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING

    And it seems its the same error as previous ones.