Hi boys. First of all, Happy new year to everyone! Now the question; In some videogames, ex. Zelda the windwaker, or Uncharted: Drake's fortune, there's an effect of depth of field. I wanna say, ypur player that is very near of the camera is perfectly sharped, but the scenario that is very far from your player is in some kind of blur. Well, its like in traditional photography, the first plane is sharp, but the background is a little blurry. Anyone knows a way to do something similar? Any ideas will be apreciated. Thank boys. And like always, excuse my bad english.
here's two different implementations others have come up with: http://forum.unity3d.com/viewtopic.php?t=4792 http://forum.unity3d.com/viewtopic.php?t=2169 ; )