CloudPlayer offers a simple, flexible and effective backend solution, while avoiding the need for special hosting requirements, and the uncertainties introduced by third party services. From the Unity Editor or virtually any Unity build target(1), CloudPlayer connects your app or game with a web service -hosted on your Google Drive account-, that enables you to manage player signup, login, game stats, game statistics, etc. CloudPlayer uses the principle behind Google Sheets for Unity, enabling Unity projects to make use of cloud environment services, like Google Spreadsheets. The provided example Using this simple but remarkable mashup of technologies, CloudPlayer opens the field of cloud services, bringing the power of Google Drive to the table, while liberating the developer from worries about authentication, dependencies, extra costs, and over complex scenerios. The source code is included, which means optimal flexibility. Changelog: 1.0 First Release. 1.01 Asset name change. (1): Exceptions are only web build targets: WebGL coming on future versions. WebPlayer, deprecated by Unity, will not be available.