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Deploying an APK to quest

Discussion in 'AR/VR (XR) Discussion' started by brianeagan, Jan 12, 2020.

  1. brianeagan

    brianeagan

    Joined:
    Nov 19, 2019
    Posts:
    2
    Hi there,
    I'm using the latest Oculus Unity integration (12.0) with LTS 2018 Unity.

    My two scenes work fine when locally running via my Rift. So I suspect this is a build issue.

    Build actually goes just fine. The APK is transferred over to the quest (using adb). On running it crashes with:


    2020-01-12 13:57:07.621 3131-3146/com.foo.VideoPlayer E/OVRPlugin: ovrp_Media_GetInitialized failed. OVRMrcLib not loaded (C:\cygwin\data\sandcastle\boxes\trunk-hg-ovrsource-full\Software\OculusSDK\Integrations\OVRPlugin\Main\Src\OVR_Plugin_Media.cpp:127)



    This seems like perhaps an oculus sdk problem (notice the interesting cygwin path).
    I'm wasting my time trying to do things like downgrade the integration, try different unity versions etc.

    Anyone throw me a clue here :)
    Cheers,
    Brian
     
  2. brianeagan

    brianeagan

    Joined:
    Nov 19, 2019
    Posts:
    2
    My answer for anyone running across it:

    don't be a newb and not include a an SDK in build->player. Also make sure v2 signing is on for a quest.
    : )