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Discussion in 'Daydream' started by telferman, May 4, 2018.
does anyone have a link to a step-by-step deployment of a unity build to an oculus go?
This should help!
So, once I have built an APK and run it while wired up to my development environment (which I assume has installed it on device), is there any way to run it again when the Oculus Go is not wired (i.e. not through ADB)?
After disconnecting the USB from PC to Go, then put on headset and look at Library under Unknown. Your app should be there. When using adb the first time to install check the headset screen as it may be asking you for permission to install from unknown source
Does anyone know why my apk on Oculus GO looks really low res? Like, its so low res that it must be a setting somewhere. I am really new to Android development with Unity and I'm lost here. Here is the tut I followed, seems really good, I got it to work after all. It just looks like crud.
Hi, maybe have a look at the VR Settings RenderScale:
Is it not possible to run these from the Unity editor / player?
@jjxtra, I don't think it's possible no, you have to build the apk everytime.
Does anyone ever built an apk from #unity who once opened on #OculusGo displayed nothing but the default unity skybox? : /