So, once I have built an APK and run it while wired up to my development environment (which I assume has installed it on device), is there any way to run it again when the Oculus Go is not wired (i.e. not through ADB)?
After disconnecting the USB from PC to Go, then put on headset and look at Library under Unknown. Your app should be there. When using adb the first time to install check the headset screen as it may be asking you for permission to install from unknown source
Does anyone know why my apk on Oculus GO looks really low res? Like, its so low res that it must be a setting somewhere. I am really new to Android development with Unity and I'm lost here. Here is the tut I followed, seems really good, I got it to work after all. It just looks like crud. https://medium.com/inborn-experienc...-from-start-to-finish-with-unity-cb72d931ddae
Hi, maybe have a look at the VR Settings RenderScale: https://docs.unity3d.com/540/Documentation/ScriptReference/VR.VRSettings-renderScale.html
Hi there, @jjxtra, I don't think it's possible no, you have to build the apk everytime. Does anyone ever built an apk from #unity who once opened on #OculusGo displayed nothing but the default unity skybox? : / Any clues? Thanks
Hey I need help with Manifest I try to upload game to Oculus store and every time when I try to send my game to oculus store. It give: you have to set android:excludeFromReceents in androidmanifest.xml to true. are it android:excludeFromReecents = true command what it ask? my Manifast Looks this: <?xml version="1.0" encoding="utf-8"?> <!-- GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN--> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" xmlns:tools="http://schemas.android.com/tools"> android:excludeFromRecents = true <application> <activity android:name="com.unity3d.player.UnityPlayerActivity" android:theme="@StyLe/UnityThemeSelector"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.INFO" /> </intent-filter> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> </activity> </application> </manifest> Can some onee help or tell something for it? (this is my first game for ever) thx