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Question Depending on point of view, the color change .... Why ?

Discussion in 'General Graphics' started by Lisac1, Nov 22, 2020.

  1. Lisac1

    Lisac1

    Joined:
    Dec 11, 2019
    Posts:
    3
    Hello,
    I'd like to correct the view of these tiles which are all the same color, but do change visually... depending on the position of the camera.
    To show it clearly i did put 3 different tabs of Unity:
    The first 2 tabs are "Scene" modes and the last one is "Game" Mode.
    So to make sure to clarify that ! Those 3 tabs are clearly at the same moment ! (I just did put 3 tabs while clicking Play)

    Does anyone has a clue of why do we see it differently ? Or why the color change visually when Unity says it's the same for those 4 tiles on inspector ?
     

    Attached Files:

  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,011
    Are those tiles also transparent?
     
  3. Lisac1

    Lisac1

    Joined:
    Dec 11, 2019
    Posts:
    3
    Yes they are, but one thing’s sure, it’s all the tile that change the color or none.
    And I also did try to not put them transparent, I had the same result => they do change.
    So i can say that being transparent doesn’t change anything.
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,011
  5. Lisac1

    Lisac1

    Joined:
    Dec 11, 2019
    Posts:
    3
    Thanks AcidArrow,

    Sorry i did check out, but when i said i tried without putting transparent, i was wrong. I thought that putting the albedo color "A" into 100 was enough, but no, the rendering mode was indeed "transparent".

    Seems like there is no correct answer to let it transparent without having that problem :(
    From what i saw, my problem lies where there's 2 transparent objects one on the other one, if i put that blue light color into non transparent, then i don't have that problem anymore... I'll see what i can do.

    Thanks again :)